Week 9 comes to a close and we have just completed a presentation and playtest. The interface has been updated to accommodate smaller screen sizes based on a simple calculation I made, and the level functionality is coming along well. I wasn't able to complete as much work this week because of another game I am working on, but the team pulled through getting the new (or old) weapons in as well as some new items.
I will be working on texturing my column pieces this week for the target render and adjusting the level designs based on the feedback received this week. And so the grind continues...
No comments:
Post a Comment