Tuesday, April 29, 2014

Down Goes Texture!

This week I completed the Snatcher, a horrific looking demon treasure chest that sucks away the players XP, and the bomb asset, which happens to be a fantastic upgrade from the previous model (a Unity sphere primitive). In addition to those assets, I hopped back over to the design team to make sure that all of the enemy spawn triggers function and trigger properly. I also slowed down the tutorial level and worked on adding sound to the tutorial level with James and Graham so players can understand what was happening in that level. The last thing I added was the correct lava textures and materials for each level. Next, I need to make a quick build for Out To Launch and start adding in the new hero assets that the art team has been working on. And so continues the grind to completing The Grind.

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